The Abaddon is a light tank that fires flak rounds from its four-barrel machine gun. These projectiles are devastating to enemy aircraft, but will also reduce buildings to rubble.
Unit Abilities
The Abaddon’s Iron Rain ability lets it root in place for increased stability. Once locked down, it can open fire and discharge a continuous stream of flak rounds at its target, leaving opponents defenseless against its barrage.
Ragnarok
Type: Air
Imagine a flying fortress, a fully-equipped arsenal in the sky. That is the Ragnarok. With VTOL propulsion, armaments from machine guns to rockets, and reinforced plating, the Ragnarok can eradicate virtually any ground-based target in its sights.
Unit Abilities
The Ragnarok’s fearsome Mjollnir Bombardment system unleashes a coordinated attack from the wide array of weaponry housed in the ship’s cargo bay. Like a hammer from the heavens, the system targets an area and blasts it for a short time dealing high damage to any ground units within range.
Cyclops
Type: Light
The Cyclops is the Liberation Front’s main artillery vehicle. In addition to regulation armament, the main turret can dispense maximum havoc using its unique Flame Bombardment system.
Unit Abilities
The chemicals in the Cyclops’ Flame Bombardment system are designed to burn faster and hotter than napalm. The Cyclops delivers three synchronized shells at a time without pause. The resulting inferno is hot enough to slag virtually all infantry and devastate almost everything in its kill zone.
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COMMANDER ABILITIES
Entrenchment
You’ve reached your target and now it’s time to take it out. Entrenchment ensures that your units will survive the enemy’s inevitable counterattacks by boosting the defenses against all attacks for all units owned by you or a teammate. Make your assaults swift, though, as the heightened defense lasts for only a short time.
Paeon’s Wrench
Paeon’s Wrench – Heal units owned by you or a teammate to keep them in the fight longer and help turn the tide of battle.